Maya

Just a random list of the basic concepts an animator should know how to do.

Walking, running, crouching, jumping, posing, moving objects with different weights and the good old pendulum movement are just some of the things a good animator should know how to do perfectly. Basically if you are applying somewhere for a position as an animator, the company that you are applying for will most likely ask you to do one of those exercises as part of your interview even if you have already submitted your portfolio. From these exercises an animator can be judged whether he understands the basic concepts of animation or not.

Here is a list of the the basic concepts that an animator should know how to do:

  1. Squash and stretch 
  2. Anticipation 
  3. Staging 
  4. Straight Ahead Action and Pose to Pose 
  5. Follow Through and Overlapping Action 
  6. Slow In and Slow Out 
  7. Arc 
  8. Secondary Action 
  9. Timing 
  10. Exaggeration 
  11. Solid drawing 
  12. Appeal 

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Cartoonish walk cycle I did a while ago. I’m just using it as an example to show you how you can combine multiple concepts in one action.

Why I like to make animations

Like every job in the world, animating is not an easy thing. Sometimes you can get so angry that you will want to throw your laptop/desktop out of the window…

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… but it can be very rewarding as well. Just think about it. Creating something that does not exists, something that in the beginning is just an square object like the one illustrated in the next picture …

Screen Shot 2014-12-04 at 23.44.22

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… to a highly detailed 3D model, which can be animated and do things that a real human being can not do.

Captain Sparrow 3D model

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A good example of a full length CG animated sequence made by 

Just like music, animations are an excellent way of expressing yourself. Your feelings, your believes, your imagination.